State of Mind

In my fall ‘24 semester, I created both the dynamic OST and SFX for State of Mind during a 48-hour game jam. The main gameplay feature is switching between an angel and a devil, so the soundscape naturally reflects this. Each song features a backing track, angel track, and devil track, along with pause versions for the level, resulting in an EDM-style OST that changes to accentuate the main gameplay mechanic. Along with nine music tracks, I also created 39 SFX within two days. Scraping metal, tapping two water bottles together, and my beatboxing are some examples of the sounds that compose the SFX.