In Harmony

In my spring ‘25 semester as a sophomore, I was simultaneously selected by a professor and recruited by a senior team to create the OST for their capstone game. This was one of two projects I worked on for FUSE. I worked with the sound lead, story team, and producers, as well as an audio engineer I selected who performed guitar. The OST drew from multiple genres. It’s structured as a symphony, with five movements in the same key with recurring motifs. Each track is unique in that it draws primarily from a Greek mode, emphasizing the emotional journey of the story.

Riftborn

Riftborn is a pixelated 2D beat-em-up arcade game made by sophomore Bradley Game Design students. John Office is transported through a spacetime rift to an arena filled with warriors from across time, and he ends up fighting David from accounting for the boss. I worked with them for around a month during my Fall ‘25 semester to quickly create 4 looping tracks that encapsulate the unique and weird vibe that is required for a game like this.

State of Mind

In my fall ‘24 semester, I created both the dynamic OST and SFX for State of Mind during a 48-hour game jam. The main gameplay feature is switching between an angel and a devil, so the soundscape naturally reflects this. Each song features a backing track, angel track, and devil track, along with pause versions for the level, resulting in an EDM-style OST that changes to accentuate the main gameplay mechanic. Along with nine music tracks, I also created 39 SFX within two days. Scraping metal, tapping two water bottles together, and my beatboxing are some examples of the sounds that compose the SFX.

WAVBIT

During a 48-hour game jam in the spring ‘25 semester, I created five tracks for my team. Of those tracks, three were for minigames and were heavily inspired by previously existing video games and their OST. These songs are in a low-poly style and feature a motif derived from the main theme, which is also used for the title screen.

Art by Kaitelyn Reyes

Craftway Racers

During my spring ‘24 sophomore year of college, I was asked to compose the music for a racing game aimed at younger audiences in FUSE. There were two songs I made for this game, being the racing and finishing OST. Other staples of normal video game soundtracks such as a main menu were not needed due to FUSE’s unique format. The racing OST was interesting to work on, as it needed to be an exact amount of time while still changing once the second lap started.

Race Jam Rescore

This is my submission to the Winter 2025 Indie Game Music Contest! I was given a video with included cuts and SFX to create an OST for. I researched 90s music, taking inspiration from Daft Punk, Sonic, and the music scene in New York at the time.